![]() ![]() They built a grand fortress, the Eternal Citadel, in the southern slopes of the mountains west of Kaerok, to act as the Sacred Order’s headquarters. Most agreed, and together, Lightbringers and the remaining knights formed the Sacred Order. It would be an act that would cost them their very existence, but could save the world. They were eager to help, but the nature of their magical forms made it impossible for them to enter Teleria without a mortal host.Īnd so, the Arbiter sought out a group of brave knights and gave them a proposition – yield their mortal forms and allow them to become vessels for the Lightbringers, so they might come to Teleria. The Arbiter went to the Halls of Eternity, a realm beyond Teleria’s plane, to seek out the Lightbringers, creatures dedicated to Lumaya. ![]() The Arbiter’s forces were assailed on all fronts, and they desperately needed aid. The Sacred Order was formed during the Age of Hellfire, at a time when Demonspawn invasions of Teleria were commonplace. But what does the Sacred Order stand for, and where do its origins lie? What truths have they forgotten, and how did they become what they are now? Let’s learn more about their place in Teleria… Even if that means defying the closest thing to family she’s ever known. As an orphan raised by the Sacred Order, she is determined to find forgotten truths hidden within the cathedral city she calls home. Call of the Arbiter Episode 2: AthelĬode Chase Hint: Stacked up among ancient knowledge, hidden figures loom large.Įpisode 2 focuses on Athel as she discovers that the Sacred Order has lost its way. To learn more about the Orcs and their history, read about Galek, Artak, and Warlord in the Champion Lore section. Keep that in mind as you search for this week’s hidden code! Galek’s decision shows the Orcs possess a certain complexity – each with their own sense of morality, honor, and the agency to choose between good and evil. In Episode One, Galek makes a life-altering choice. Though for some, like Galek, there is a different future… For many Orcs, vengeance and righting of ancient wrongs is all they have left. The remainder of their kind now dwell where they can, scratching a living in the mountains of Kaerok, the Deadlands of Peltas, or further afield. They were soundly defeated, and driven back. Few Orcs were satisfied with their new home.įorming the Gaellen Pact with Lizardmen, Skinwalkers, and Ogryn, they invaded Anhelt. Most Orcs were driven to the Sorrowlakes, a place of rivers and bogs, where they eked out a new existence alongside the Lizardmen. ![]() First, by the rigid order of the Dragonkin Empire, later in the Sacred Order’s bloody purges of the Red Crusade. They were pressed towards the edges of civilization and out of Anhelt. Natural warriors, they soon became identifiable by the tattoos, fetishes, and trophies they bore as marks of victory and clan affiliation.Īs centuries passed, times grew harder for the Orcs. ![]() Passionate, curious, and vital, they sought out new experiences and lived for competition. Living in clans of their own kind, or alongside Humans and Ogryn, they were not always as insular as we see them now. As with all the other races, they spread across Teleria, but most dwelled in the western continent of Anhelt, a temperate and fertile place. The Orcs’ origins lie in the Sixth Dance of Creation, deep in Teleria’s past. “Reclaiming what is rightfully ours!” But who are the Orcs of Teleria, and what are their origins? What brought them to where we see them now? Let’s learn more about their place in the world… Galek, son of Artak, is the heir apparent to a war-like Orc clan, bent on reclaiming their ancestral homelands and wreaking vengeance upon their Human oppressors. Episode 1 focuses on Galek’s fateful choice during an Orc raid upon the Free City of Delanos. ![]()
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