Now, what would be the best Cmake way to reload all the libs with the updated compiler ?įrom then on, I already have my script to call Ninja on all the libs. Not sure what the best -headache free?- approach is. I could set the compiler and other common definitions (like C++/Cmake min version) in the parent and only reload that file in my IDE and let Cmake do all the dirty work? Is that it? Third solution:Ĭreate a script to replace in textual files (in the Cmake cache.) the reference to the compiler and archiver and so on. E.g. I am not sure where to go with that but it sounds like it could help. CMake 3.15 or later supports overriding the default generator by setting the environment variable CMAKEGENERATOR. Maybe having a driving cmake at the root and consider the other cmake like individual subs? That could be a working solution but I find it error prone. Set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)Ĭreate a script mimicking what my IDE does and apply it for every folder. Set(CMAKE_EXE_LINKER_FLAGS -fuse-ld=mold) CMake 3.15 or later supports overriding the default generator by setting the environment variable CMAKEGENERATOR. I modified the CMakeLists.txt file in the linux directory of my Flutter project to set the C++ compiler and standard library explicitly. Set(CMAKE_CONFIGURATION_TYPES "Debug" "Release") I installed Flutter and ensured that it is set up correctly, as I can run the application on Google Chrome using flutter run -d chrome. I want the projects and static libs to remain independent, in their own directories, like the structure above. I have dozens of projects that need to be updated because of LTO constraints (static libs), and raw language update. For NVIDIA: the default architecture chosen by the compiler. Otherwise as follows depending on CMAKECUDACOMPILERID: For Clang: the oldest architecture that works. Initialized by the CUDAARCHS environment variable if set. MSYS2 provides up-to-date native builds for GCC, mingw-w64, CPython, CMake, Meson, OpenSSL, FFmpeg. cmake -DCMAKECXXCOMPILER/path/to/compiler. I previously set CMAKE_CXX_COMPILER before calling project but then, successive calls of cmake on a project where I change CPP_COMPILER in-between, still call the previous compiler.I would like to update the compiler of multiple C++ projects.Īnd I would like to automate it as much as I can. set of default compile flag for a known compiler by including the appropriate setupcompilerflags.cmake file. Default value for CUDAARCHITECTURES property of targets. use the CMAKEXCOMPILER flags where X is your language. I indeed cannot see -std=c++14 in the command line gcc does not seem to default to C++11. #error This file requires compiler and library support This support must be enabled with the -std=c++11 or -std=gnu++11 compiler options. usr/include/c++/5/bits/c++0x_warning.h:32:2: error: #error This file requires compiler and library support for the ISO C++ 2011 standard. First solution: create a script mimicking what my IDE does and apply it for every folder. In file included from /usr/include/c++/5/tuple:35:0,įrom /MyPackage/includes/ThaliaUtilities/SomeHeader.hpp:35,įrom /MyPackage/src/ThaliaUtilities_UT/MyProject.h:21,įrom /MyPackage/src/ThaliaUtilities_UT/MyProject.cpp:21: apt install -y qtcreator qtbase5-dev qt5-qmake cmake and then sudo apt-get -y. I am trying to configure and compile this hello-cmake-cuda reposit. I get, with gcc 5.5.0 (Ubuntu 16.04): g++ -I/MyPackage/src/MyProject -isystem /MyPackage/includes -DNDEBUG -O2 -Wall -Wextra -Wconversion -Wold-style-cast -Winline -pedantic -o CMakeFiles/MyProject.dir/ -c /MyPackage/src/MyProject/source1.cpp Insights New issue CMake+Ninja detects GCC as the default compiler on Windows 1621 Closed 2 of 6 tasks FranciscoPombal opened this issue on 10 comments Fixed by storm-devs/storm-engine3 FranciscoPombal commented on edited macOS 10.15 Ubuntu 16.04 LTS Ubuntu 18.04 LTS Ubuntu 20. This package sets Qt 5 to be the default Qt version to be used when using. I cannot find a solution to manage how to use the langage CUDA in a CMake project on Windows with the standard MSVC 2019 compiler. Target_compile_features($ PUBLIC cxx_std_14)
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