![]() ![]() Sprites have a nasty habit of wobbling about, not so bad with the chain link fences at the start but when walls start to twist and sway it can make you feel physically sick. Textures are bland, the resolution is looks hideously low even if it is 640x480 and, of course, there are no options to alter it. Although the intro movie is OK, with one of your teammates getting eaten by a T-Rex, the graphics at first seem very old and tired. Things don't pick up much when you first start playing, either. The actual method involves tapping F9 a few times, but no where is this documented. For a long time I was exiting by hitting Ctrl-Alt-Delete and quitting it through Windows. After putting the manual under a microscope and an extensive search of the readme, there's nothing, nada, zip. it's near impossible to figure out how to exit the game. But the real star prize, and I still have trouble believing they've really done this but. This really is a little silly - call it 'Quit' or 'Return to Main Menu' or anything other than 'Reset'. A minor point, but for some reason, the in game options menu has a 'reset game' option, which takes you back to the Main Menu. Instead you've got to slide a cursor around with the joypad for half-an-hour and pray you don't make a mistake to avoid going back and spending half-an-hour deleting it. Other little niggles exist such as not being able to use the keyboard to enter various pass-codes. You do eventually get used to it, but a few notes in the manual wouldn't have gone amiss. Unless you manage to figure out the really incomprehensible options screen you're stuck with the default configuration, which uses buttons spread at random across the pad. The manual strongly recommends using a joypad, but doesn't tell you how to configure the damn thing. However, conversion problems rear their ugly head no sooner than you begin. There are a few points where you can choose to go one way about solving a problem or another, and the paths branch widely enough to give three different endings. The storyline, although basic, is better constructed than the average garden-variety shooter. Kirk's creation is unstable, and has caused a shift in time, thus enabling lots of dinosaurs to come around and tramp through the base like they owned it, cheeky blighters. You and your team have been sent out to expatriate Dr. The only problem is that the project had been cancelled after a disaster caused the deaths of over 150 people involved in the project. Kirk, had been working on an alternative energy source called the "Third Energy" which would solve the world's pollution problems. The story goes that some months ago an undercover spy discovered a scientist (mad, naturally) who was previously presumed dead. The game itself is exactly the same: there would be no point in getting Dino Crisis for the PC if you've already got it on the Playstation. ![]() But it also has to be said that this is one of the worst conversions I've ever seen. It was never going to set the world on fire, even when it was first released, but it is, nevertheless, an entertaining romp through a secret base filled with nothing but flesh-munching dinosaurs. ![]() ![]() You see, Dino Crisis is actually a pretty good game. So what about Dino Crisis? Is it any good or yet another in a long, long line of failures? Well, it's both. With a few notable exceptions such as the Final Fantasy 's and more recently Metal Gear Solid, Playstation ports have, by and large, bombed so badly they'd make WW2 seem like a minor scuffle. Online noise about old games that could use a new coat of paint and refined gameplay has already kickstarted more than one big remake, so I’ll keep beating this drum, as the gaming climate has never been better for bloodthirsty dinosaurs to roar once again.You hear so much about Playstation games being ported across to the PC and flopping. While Capcom seemingly has no immediate interest in remaking or rebooting this IP, I choose to remain hopeful, especially after the continued success of reimagined horror classics. Capcom insists that Exoprimal and the long-dormant prehistoric horror franchise are unrelated, but could it have a say in Dino Crisis’s return? I mean, they even have veteran DC producer and co-designer Hiroyuki Kobayashi working on it.Īdding salt to the wound, the first trailer for the still-unreleased game trolled Dino Crisis fans even harder with a brief look at a red-haired woman who pretty much looked like a modern take on Regina, the OG blaster of dinos. It looks pretty fun, but you can’t blame me for instantly thinking the folks at Capcom were bringing Dino Crisis back just for a silly online third-person shooter. I almost had a heart attack last year when Capcom unveiled Exoprimal, a balls-to-the-wall PvPvE shooter that features dinosaurs falling from the sky and other nonsense. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |